PRODUCTION PROJECT - 11 MONTHS
What I did
Pre-Production
Managed 44 total weeks of development time
11 weeks of pre-production
22 weeks of production
11 weeks of post-production
Established SCRUM practices
Established design pipeline with lead designer​
Established engineering pipeline with lead engineer
Set up engineers with tutorials to acclimate to and learn Unreal Engine 4 (no previous experience)
Set quality standards and expectations for team
Oversaw delivery of game prototype
Production
Utilized task tracking software, to plan out weekly sprints and milestone goals at five and six week intervals
Created and presented a deck that recruited six artists to the team
Established art pipeline with lead artist
Ran one-on-one meetings to gauge team health and development progress
Organized play-testing sessions with design team
Supported the needs of the team wherever possible
Oversaw delivery of Alpha build
Post-Production
Scheduled crunch sessions to assure product would be completed on time
Wrote and assigned tasks for bug fixes
Provided the team with every resource possible so that they could complete their tasks
In collaboration with the design team, made critical cuts to features to ensure the best possible end product
Play tested every build for stability
Documented bugs
Oversaw delivery of final product
PROJECT METRICS
CHALLENGE POINT
Supported the needs of the team
Problem
An engineer fell seriously behind on their tasks during development
Solution
Had one-on-one meeting with engineer
Worked with engineer to support his personal needs without affecting the development process and schedule
Outcome
Student was able to attend to their personal needs while continuing to contribute to development​
ACCELERATE SCREENSHOTS
Captures from the Alpha Build
Main Menu
Starting Line - Cyber City
Deploying Flash 2 - No Way Freeway
Main Menu
Accelerate Trailer
FUN FACT
Accelerate was made by a multi-talented, multi-national team of 17 game designers, engineers, artists and sound designers