GREYSCALE
Producer
3D Puzzle Platformer - Unreal Engine 4
PORTFOLIO PROJECT - 2.5 MONTHS
What I did
Overview
Managed 11 weeks of pre-production
Planned and managed the production pipeline during pre-production
Introduced sprint and task management practices using HackNPlan
Trained junior producer in proper production practices to ensure successful transition
Pre-Production​
Established SCRUM practices
Established the design pipeline
Set quality standards and expectations for team
Worked with the team to accommodate their busy school schedules and rearranged tasks so they could be completed at the highest level of quality possible
Created high-level Gantt charts for 11 weeks of pre-production, 22 weeks of production and 11 weeks of post-production
Oversaw delivery of prototype
PROJECT METRICS
CHALLENGE POINT
No engineers
Problem
No engineers during pre-production cycle
Solution
Eliminate game features heavily reliant on programming
Effective use of available resources
Work with instructors with vast knowledge of Unreal Engine 4 blueprints
Go to Unreal Club at school to ask questions
YouTube tutorials
Outcome
Successful delivery of prototype
GREYSCALE SCREENSHOTS
WIP Prototype
These screens show the progress of the early prototypes for the grey and yellow islands in Greyscale
Grey Island Puzzle and Overview
Entrance to Yellow Island from Grey Island
Concept Player Character Kuutio!
Grey Island Puzzle and Overview
FUN FACT
Greyscale is being developed by four design students. No artists or engineers are involved in development